Skip to main content

Maksimir 62 announced


As it has been said after Jaska 11's cancelation last week, larp Maksimir 62 will take place this Saturday, October 20th. Like last year's Maksimir 50, this will be a longer event, and Maksimir 62 will last 12 hours in total - from 10 AM to 10 PM. It will not be 24 hours of Jaska 11 which it tries to partially replace, but it's definitely more than usual four(ish) hours that Maksimir larps typically last.


Players are advised to bring warm clothes, water and some food for the duration of the event.

If you joined us recently and don't know what Maksimir larps are, here's a short breakdown. Ognjeni Mač larp campaign - placed in common Croatian fantasy larp world - is mainly played on two locations: Jaska larps - multi-day camping events in Gornja Kupčina near Jastrebarsko - and Maksimir larps - single-day non-camping events played in Zagreb's largest park, Maksimir, usually around fifth lake. No entrance fee is typically charged for Maksimir larps.

It's worth noting that the game's in-character location will be a different one than the usual one on Maksimir, as a continuation of Maksimir 61's story.

I won't be present on the event because I'll be in Hungary on Chronicles of Demgard instead. However, if you're going on Maksimir 62 and you're willing to write a nice guest review of it (in English), send it to me and I'll gladly publish it :)

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

It's been way too long without any updates

  I'm just back from PoRtaL XII, which was back in Plovdiv, Bulgaria, 6 years after PoRtaL VI , which is - incidentally - only 3 posts below this one on my blog, and I still remember it like it was yesterday. And this means I failed to review the past two year's PoRtaLs, also excellent. Here's some representation for them. Back during PoRtaL 10 in Krakow, I did a presentation called  Designing larps with intent . It was streamed, and can be found on Youtube. For PoRtaL 10, I also wrote and ran a larp Journey to Tau Ceti - an expanded version of the Arrival at Tau Ceti. I was a mess at documenting it, and it still remains in an unpublishable state. Both of these were run on Friday, which means I haven't really see much else on the convention that day, but I did on Saturday, when I was also able to play Ties that Bind larp by Alexandros Alexiou. I skipped Sunday, as we had to go early to drive home. For documentation purposes, full program listing is here . At next year...

Discord is up

More stuff from my PoRtaL XII talk,  Larps and Information Technology , seem to be coming true. In particular, the part about technology becoming old. And so it is with this blog. The technology it's built on is getting old and starts to not play as nice with modern browsers, plugins and smartphones as it used to. Specifically, the comment section doesn't seem to work for anyone. So I decided to open a discord to help us all connect in an easier way. If you are interested, join the Crolarper discord server here .