Skip to main content

Jaska 10 review


In Croatian LARP so far, Jaska LARPs have been the biggest brand name. Named after the nearby town of Jastrebarsko (or Jaska, as it's commonly called), two a year, highest-budget Croatian LARPs with also the longest duration of four days (apart from last year's Jaska 9 which was different). This year, Jaska will humbly handle the crown to the big national event in July, which will be organized instead of regular Jaska and with other organizers joining the party.

Nevertheless, May's Jaska is and will remain Jaska. And this year it just became the place for Ognjeni Mač association to showcase the best that we can do by ourselves. As it was the last year, most of the tasks about making this Jaska great was on OzOI (Odbor za Organizaciju Igre - Board for Game Organization), who are elected yearly to GM all the Ognjeni Mač events.



Attendance on Jaska 10 was slightly lower compared to last year. 30 players in total made this event smaller than last year's Jaska events, but still larger than most previous Jaska LARPs and indeed larger than most LARPs in Croatia. It did feel smaller than usual because most players made one big camp around the new tavern and fortress that were made from tarps... actually looking better and more solid than what we had previous years. Besides the "main camp", there was a "non-human" camp and NPC camp (which was better done than the previous years... it was interactive this time).


I arrived the day later, on Friday, missing some early action. I actually arrived on the event with the idea of starting my own in-character barbershop offering either real or make-believe shaves. The first day it was already too late (night would fall soon), so my barbershop was open only on Saturday. I got only one customer, one of the organizers - he took a real shave and was satisfied, so hopefully the business will go on :) But I'm running ahead of myself.


The main quest included plenty of shades running around, a wraith (didn't get a good photo of them since it was running dark), and restoration of balance in the nature - a continuation of the previous LARPs and the story that has been building over several Maksimir LARPs, Sljeme 2, and the feast the weekend before. As expected. The story ended in an event many called anti-climactic, but personally I thought it was a brilliant move. Something unexpected happened, and the majority of the final battle was avoided to the surprize of most. I'll still call it creative and brilliant.


Plenty of players received their own care and attention, and their own personal quests - or at least elements of the same. All quests were logical, and there were no loose ends. There were quests including alive stone roots, a mad druid and his wolf, a fortune-telling old hag, sun-warriors, a former paladin turned to evil, an ancient vampire, a troll female in heat (played by yours truly... don't ask), and many more I probably missed.


Jaska often holds the reputation of the most brutal, intensive, night-action, sleep-deprivating LARP with high character mortality, but great rewards and opportunities - and rightly so. However, this was toned down this year a lot - while the before mentioned was still more true for Jaska than for other Croatian LARPs, it was significantly toned down. This was certainly one of the most enjoyable Jaska LARPs I've been on.

Looking forward to the Terra Nova LARP (in 10 days, better get ready) and Istočna Anarhija (2 weeks after Terra Nova). Perhaps I'll even visit an Austrian larp in the weekend between. I'll see. Until next time!

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

World of Darkness Berlin and Enlightenment in Blood

How do I even start this article? Fair warning: it will be long (TL;DR - best larp experience of my life). It will be emotional. Sometimes rambling, or jumping from one subject to another. It will include both what took part on the con, before it, after it, and some of my own thoughts and reflections on it. And it will not include a lot of photos of the larp itself, because of the photo policy I signed.

Last weekend I took a part in World of Darkness Berlin convention - first of its' type in Europe. Unfortunately, it was in the same time slot as SFeraKon in Zagreb, but when you have an opportunity such as this - well, you don't miss it. The convention, most of it taking place in Mercure hotel MOA Berlin (with several events in other venues), had covered almost every possible expression of World of Darkness, it's licensees and IPs - tabletop role-play, larps, V:TES collectible card game, and more.


Let's be frank - if you're reading my blog, you're probably in f…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…