Skip to main content

Trinity of Power for LARP characters

Let's face it - getting a strong LARP character is not simple.

But first of all, let's define what strong means in LARP terms. First part of the puzzle is, of course, your character level. Or the skills your character has. Basically, something that's written on paper, which grows as your character experience grows, and it's represented in some manner by what your character can do. It's the most obvious "power" your character can gain in-game.

Second is your physical condition. While it gives its most obvious benefit to fighter-type characters, everyone benefits from it. Sneaky characters require some physical skills to sneak around effectively. And casters need it too - it allows them to run faster and longer. The guy wearing armor and shield will tire sooner.

Third and most powerful is your roleplay. Good roleplay is like a shining star, Alpha and Omega of everything your character does. There's a lot to write about that. It can ensure your survival, boost the morale of other people around you, negotiate a peace, kill your enemy with a well-placed rumor and much much more.

Those three together are your trinity of power. It's what defines your LARP character the most, and what gives you an edge against your enemies - whether they are PC or NPC.

I've left out another important detail - gear. It's extremely important to most characters. Not every character uses expensive armor, shield and weapons though, so it doesn't give an advantage to every player - but it does so to many. Of course, not every LARP system uses levels either - so consider these advices as a general guideline, correct in most cases, but adaptable to any LARP system.

In any case, good roleplay rules above everything else - and works in every LARP system.


Post a Comment

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'

Larps in EU

Today Croatia has acceeded into the European Union as its 28th state. EU has loads of diverse and different larp scenes and cultures in them. Some of them are local, some are national, some encompass all speakers of a certain language, some are regional, and some are world-famous. Here's a short window into a couple of EU larps and larp scenes, carefully selected and profiled by the criteria of "those I actually visited myself" and "those who bothered to answer my survey on facebook on a short notice", with a dash of "this is like elementary culture you should know". So this is not a full list - not even close - and not even the fully representative one, despite it being the largest post on this blog ever. Even keeping track of the Croatian scene is quite a job and there are still many language barriers around. But hopefully you'll find plenty of new and interesting material here. If you want your larp represented - whether it's battle