Skip to main content

Steampunk: Vrste

The fourth larp in the "Para pokreće svijet" steampunk series, "Vrste", announced over 6 months ago took place last night. All in all, a total of 30 people took part in it (the number was capped). I haven't been on the first larp in the series, but I've been on the second and third one - I helped to organize this one, together with Vjeko, Ksenija, Marko and of course Sven who's the head GM of the Para pokreće svijet series. The rulebook, which gets slight updates now features a photo of me under "diplomat" class, which is very flattering :)

Vrste (Species) was also quite international - apart from Croats, we also had visitors from three other countries. One from Austria (she's a Croat though - it was her first larp), one from Serbia (who previously visited us on Crolarp), and two from Bosnia (who previously visited us on Tragači zore). Unfortunately, no good pics are up, so I'll just upload a few that I managed to snap with my cellphone which were not completely ruined by the low light conditions. Anyway, the language spoken was Croatian, and the larp quality was high - this was certainly a night to remember.

My wife, Jasminka, dressed as her Steampunk character, Mimi LeBlanc. At our home, just before we left for the event...
Played in Eko selo Žumberak, an idyllical place in the mountains an hour by car from Zagreb (the same location is used to play Para pokreće svijet and Sunčev potočić larps), it started, as expected, slightly late, and there were many new people around who were first timers, either to the Steampunk setting or to the larp itself.

"Para pokreće svijet" always had a gambling aspect to it - as the location simulates a gambling place, there was traditionally some poker (played with in-character money) and other stuff. However, there being much stuff to do on the larp itself, poker seems to be losing its appeal, and has been played less than the last time (where it was played less than the time before). That doesn't mean there's less gambling - now there's betting. Like the last time, people were betting on the football championships, however this time there was zeppelin racing as well. Two of the finalists were a player (and a NPC) which were visible in game.

Players to the right playing carelessly, oblivious of the bomb ticking to the left of them which two scientists were analyzing (by trying to solve Rubik's cube), and venue staff mingling with us to take care of our drinks...
There was regular diplomacy and technology auction (that alone would be enough for this larp) but there were also several storylines going on. Eagle's detachment (a very Gestapo-like fraction in the game world) were investigating the deaths of two of their colleagues on the previous larp, and they were questioning people suspected to be cultists. A player got possessed by a demon. A crazy pilot set up a bomb (this was my part). The mysterious race of Branguri appeared on larp for the first time (despite the fact they were in the rulebook since day one). And we were attacked by a giant cyborg werewolf. Yes really.

A witch-doctor trying to heal the werewolf's spirit... I think.

All in all, a very memorable experience.

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.


World of Darkness Berlin and Enlightenment in Blood

How do I even start this article? Fair warning: it will be long (TL;DR - best larp experience of my life). It will be emotional. Sometimes rambling, or jumping from one subject to another. It will include both what took part on the con, before it, after it, and some of my own thoughts and reflections on it. And it will not include a lot of photos of the larp itself, because of the photo policy I signed.

Last weekend I took a part in World of Darkness Berlin convention - first of its' type in Europe. Unfortunately, it was in the same time slot as SFeraKon in Zagreb, but when you have an opportunity such as this - well, you don't miss it. The convention, most of it taking place in Mercure hotel MOA Berlin (with several events in other venues), had covered almost every possible expression of World of Darkness, it's licensees and IPs - tabletop role-play, larps, V:TES collectible card game, and more.

Let's be frank - if you're reading my blog, you're probably in f…