Skip to main content

Krvomeđe - and getting ready for Steampunk and Izgon 2...

This Sunday's Krvomeđe fighting day was a bit desolate - only three of us came, which is sadly not enough for battlegames and not nearly the numbers Krvomeđe can make (it can swing up to 20 people at times). So I'm gonna make a public call to everyone in Zagreb (and Croatia in general) who'd like to do some fighting practice - come next time, join the mailing list to be informed when the next game's gonna be and ask any questions you might have. A lot of Croatian larpers could use some fighting training - this is a perfect opportunity.

Now that's out of the way - this Saturday there's gonna be another Steampunk larp from the "Para pokreće svijet" series. Due to location issues, it will be once again in the "SPK Fothia" interior climbing gym - however, it will be a social event, not the one focused on climbing. This event will be titled "Fronti nulla fides", and it will be played late at night - from 10 PM to 3 AM. Like a night out.

However, what occupies most of my free time is Izgon 2. Most of my free time is spent writing stuff for it, and with over 80 sign-ups it's gonna be a huge larp. If you haven't signed up so far, there are some simple roles (which have already been written) left - so if you're interested check it out. Wherever you are in the world, and no matter how much time you can dedicate in the second half of the November you can still be a part of this project and add to the pervasive story that will be played out. Sign ups are available here.

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Just under three years ago I wrote a review for Mind’s Eye Theatre: Vampire the Masquerade rulebook. It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets.

Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year.

First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade.

But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'll have some larpers who haven't p…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.