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Star Trek: Tethys - USS Croatia run review


Many of you probably remember the first run of Star Trek: Tethys, early last December - here's both a description of the run and the full larp scenario. Yesterday, I ran it again - this time in Star Trek fan club USS Croatia, together with my sister-in-law. Despite a rather sudden announcement, this run went very smoothly - and gives a lot to be excited about.

Seven players were interested in playing - which meant one more than the game was written for. The seventh character was quickly improvised as "the counselor", monitoring the mental well-being of the crew. Players were a mix of regular clubmembers and more experienced role-players. A lot of them were wearing uniforms - one even got her uniform made on such a short notice. There were a few props around that were used - namely, a plush tribble and a cell phone with Star Trek sound effects that acted as a tricorder that the group managed to get working... In their version of the twist ending, what happened was not a reality - and characters were a subject of a Vulcan mind experiment.

Using the Ball of Yarn method to define character relations before the larp started

The run went well, and the players liked it. Afterwards we discussed larp for a while more, including some stuff like design elements, why were they included and how would some other elements work. The interest in a Star Trek larp was great, and in fact - having had a taste of larping now - USS Croatia is planning to start a series of Star Trek larps in the near future, expanding the larping scene. This is excellent news.

Players discussing their situation

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