Skip to main content

Star Wars larp 4 review

The fourth Star Wars larp by Ivo Turk and Matija Mihoković felt fresh. The reason for it was the entire setting reset thing. While the first three larps were played in the post-episode 6 timeline, this one was played in pre-episode 4. The characters were new, as was the in-game location. I played a character from Alderaan called Wones Ann. Unlike my previous Star Wars characters - which were basically social - this one was armed to the teeth, sporting my new NERF gun (which are used to represent blasters in this larp).

The character was mostly pre-generated, with me submitting only a few basics such as character type and faction. This is one of the few larps offering full pre-generated characters, and (apart from the occasional hard to remember name) I found that this option works well enough. It was also interesting to note that other characters I was immediately connected with were also made in the same fashion. Character relationships - as described on the character sheet - were lacking in description a bit, but we got that part sorted out with a GM before the larp started. And the meta-list of paired player and character names released a few days before larp helped immensely in remembering all the names.

Compared to first three Star Wars larps, this one seemed to be more of a personalized story. I had a lot to do and to role-play, but I did not notice a single, overarching plot elements that would encompass the entire larp - like the last three Star Wars larps had. In my opinion, this was an improvement. First two events had closed-off meetings which resulted in some pacing issues (especially for characters not having access to said meetings). Third event didn't have any of that, but it had a strangely chaotic ending where a lot of new characters appeared and there was a lot of shooting. This event had none of that. Apart from some imperial guardsmen questioning people, the rest of the tempo was left to the players.

As a change of pace, instead of the standard socializing / information gathering mode in which most of the players usually slip in, in this larp I was mostly following others - providing support, protection and firepower. As such, I got to shoot four other characters during the larp. Ended up stabbed once, and stunned once. A good ratio, I would say :)

Despite some issues (with character relations, and the fact that it ended rather soon), this larp's pacing worked for me and it ran more smoothly than previous larps from the series. Overall, I had fun on this larp.

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…

Guide: Sleeping and shelter systems on fantasy larps

I'd like to talk a bit about sleeping systems and accommodations on multi-day fantasy larps - to provide a review of what is currently used in Croatian larps and what is generally available and possible, as well as benefits, downsides and costs of each option. I'll divide it into three sections: modern, coolthentic and authentic.

This review doesn't mention cabins, yurts, cottages etc. - which could be any of the three, depending on how they're built and decorated. It's focused on larps where you typically camp.



Modern
Modern tents Modern tents are the first thing that comes to one's mind when tents are mentioned. They're widely available in all camping stores (and most general stores too). They're compact, lightweight and space-efficient, and they're reasonably priced - cheap ones start from around €10, but they're typically awful - you can get a very decent one for €50. Cheap ones will not last for a long time. Top of the line models can easil…