Skip to main content

The Family Andersson review

The Family Andersson is a Swedish chamber larp written by Åke Nolemo and Johan Röklander. I played a run yesterday in Zagreb, Croatia, organized by Miroslav Wranka (aka Siro), based on English translation by Tor Kjetil Edland and Håken Lied.

This was the larp's third run in Croatia, but first one in Zagreb - it was run in the cities of Rijeka and Osijek before that, as part of the "Larp day" events which presented several chamber larps to the general public. Zagreb has yet to receive a similar event - this was a separate run, under the renewed SRP.

The Family Andersson is a modern-era family drama for 8-10 people, which deals with family inheritance distribution (as well as some Christmas plans) between the siblings. This is a simple premise, however there's a twist - the number of characters is half that of the players, and each character is played by two players in a tag-team sort of way - the players switch and alternatively play the same character.

Everything is fully described in larp documentation, which is available for free. The larp itself is fairly simple, but in fact it worked really smooth (both in our group's experience, and previous Croatian groups). Our group was 8 players, and we dropped the character of Robin for this run. I ended up co-playing the character of Kim, a nurse studying to become a priest.

It's interesting to note that of our group, half were the first-time larpers, and only two of us were larping for several years. Several of these new players provided a really strong and intensive play - both in their negotiations and their relationships to other siblings (and some very memorable responses and burns). Indeed, the discussions were so heated that the "team tag" mechanic was very useful as it allowed the passive player to go back for a while, to regain some energy for further play.

Should you get a chance to play (or run) this larp, I highly recommend it.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Guide: Sleeping and shelter systems on fantasy larps

Building an actual fantasy village is never the wrong answer I'd like to talk a bit about sleeping systems and accommodations on multi-day fantasy larps - to provide a review of what is currently used in Croatian larps and what is generally available and possible, as well as benefits, downsides and costs of each option. I'll divide it into three sections: modern, coolthentic and authentic. This review doesn't mention cabins, yurts, cottages etc. - which could be any of the three, depending on how they're built and decorated. It's focused on larps where you typically camp. Modern Modern tents Modern tents are the first thing that comes to one's mind when tents are mentioned. They're widely available in all camping stores (and most general stores too). They're compact, lightweight and space-efficient, and they're reasonably priced - cheap ones start from around €10, but they're typically awful - you can get a very decent one fo