Skip to main content

What's been going on recently

Last update on this blog was three and a half months ago. Plenty of things happened in that time, which I didn't write about. Not because there was nothing to write about, but because what I could write about them wouldn't merit a full article. So let's do a quick summary.

Photo by ConQuest photo team
First of all - ConQuest 2017. World's largest larp. It was a great experience, but you probably know most about it if you read my previous ConQuest articles (I didn't get to Drachenfest this year either, but one of the main topic on ConQuest was about the ridiculous amount of rain and mud they had to deal with the week before on Drachenfest). To make it short - the story returned to Mythodea again, and we - as bad guys - had a really nice fortress which we manned and defended (and assaulted in the big final battle when it was taken from us). The camps were organized in a different manner - similar to how they used to be back in 2012 and 2013. There were a few times when I actually got temporary command of my unit, and getting some command experience was very cool. Our schedule, however, was very hectic - as NPCs were on defensive this time rather than the offensive. Far less marching than in previous year when we fought in a faraway part of the terrain, but a lot more waiting for stuff to happen. If you've never been on ConQuest, it's still an experience I recommend you do at least once.

Returning from ConQuest, I had a chance to stop at Hannover and visit some of the friends I met in Berlin, who were playing a Vampire larp which sprung as a sort-of unofficial sequel from the events which we played at Enlightenment in Blood. Good times were had, and I ran the chamber larp Izgon: The Experiment for them in the evening - modifying it a bit in the process to fit the situation, and these modifications made it in a new updated version I ran once again in Terrible Creations in Zagreb a month ago.

Izgon: Ascendancy preparations are underway, funding requirements are achieved, and character signups will start in a few days. While we're at it, I noticed there's been a marked change in how I approach larp recently. These days I'm less of a firebrand trying to change the entire community, compared to the person I was years ago. I've been burned out in that regard, and recently I've become more of a person who tries to give the best possible larp experience to a limited circle of friends. Izgon: Ascendancy is the only project in the last two years in which I'm really reaching out to a wider population. I'm confident about it, and I'm giving it more time and effort than in any larp so far. I'm anxious and curious at the same time to see how it will play out.

My VtM Sabbat larp - Noćne Kronike - is also progressing nicely. We got some newspaper coverage, and we're preparing our major event of the year - a Palla Grande - which will take place this Saturday. I wrote the new, short, simple ruleset - inspired by the Nordic rulesets used in Enlightenment in Blood and Convention of Thorns - which we'll use for visible, social parts of the larp, and the playtest will finish after Palla Grande (MET will continue to provide much of the behind-the-screen crunch and inspiration for us organizers).

Last but not the least, I spent the last weekend on TESC IV: Ebonheart larp. But this one merits an article of its own, which I'll do as soon as the photos become available.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha