Skip to main content

Local news: Sljeme 3 canceled - Maksimir 71 instead; Fallout 4; Sine Requie canceled; Izgon pen & paper RPG


The "Sljeme 3" larp by Ognjeni Mač - which was supposed to be organized this Saturday - had been canceled - instead, the larp will be adapted to their regular terrain in Maksimir park (around 5th lake) and it will be organized there instead, as "Maksimir 71". It will serve as an introduction to the upcoming "Jaska 12" larp scheduled two weeks after.

Ognjeni Mač has been testing its new rules recently - they had 2 tests on Maksimir already (I was on one of them) and their last test was a larger one this weekend in Letovanić (I wasn't present as I was on Demgard). However, Maksimir 71 (as well as Jaska 12) will be run using the old 2.1 ruleset, not the new one. There will be an interesting twist on Maksimir 71 compared to regular events: all players will play NPCs.

At the same time as Maksimir 71, there will also be a fourth event of the (freshly rebranded) Fallout Larp/Airsoft.


Sine Requie, which was due next week, has unfortunately been canceled due to terrain issues. Read previous articles on the subject here. The project has currently been put on ice until logistics will make it possible.

Mock-up logo

Also, I've been working on the pen&paper variant of Izgon, mostly to enrich the setting in areas where it's not possible to larp it - and perhaps to give the setting a new life once Izgon 2 ends? It will be run on Fate Accelerated. When? Well, I'm running the test game this evening. If things work, plenty of setting details will have to be put from my head to the paper. Maybe some time next year. After Izgon 2 for sure.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t