Skip to main content

Vampire aftermath, Rise of Rashalan, new rules by Ognjeni Mač, Demgard and Izgon 2 art

The first larp of the Camarilla Agram series that I ran and wrote about in the previous article sparked a lot of discussion - and a lot of interest. Overall I'd call it a success, even more than when I wrote the previous article a couple of days ago. We already announced the next event for October 26th, this one will feature Ivan Erpačić as the main storyteller. In the meanwhile, there's a RP group that started on Facebook.

The next thing going on is... today! We're having a meeting for the upcoming Terra Nova: Rise of Rashalan (which will happen on Oct 20th) in the Zlatni Medo beerhouse, from 8 PM onwards. If you're interested, come talk to us.

For those of you following the news about Croatian larp recently, you've probably noticed the new rules by Ognjeni Mač - which are quite changed from what was run before, which sparked quite the controversy on their forum and on Facebook. There was a short playtest event last week in Maksimir, there will be another one this Saturday at 2, and a big playtest event in Letovanić the next week, on Sat.21 - Sun.22.

However, that weekend we'll go to Hungary to Chronicles of Demgard: The Sternn Pass Incident. Two cars of Croatian players will be joining the larp - which was written with international participation in mind.

That's about it for this short larp update. If you're nearby this evening, stop by Zlatni Medo and say hello.

Oh and by the way - here's two pieces of art for the upcoming Izgon 2 larp that had been drawn by Danijel Knežević. The event logo and the logo of the Kalesti. Enjoy!


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.


Guide: Sleeping and shelter systems on fantasy larps

I'd like to talk a bit about sleeping systems and accommodations on multi-day fantasy larps - to provide a review of what is currently used in Croatian larps and what is generally available and possible, as well as benefits, downsides and costs of each option. I'll divide it into three sections: modern, coolthentic and authentic.

This review doesn't mention cabins, yurts, cottages etc. - which could be any of the three, depending on how they're built and decorated. It's focused on larps where you typically camp.

Modern tents Modern tents are the first thing that comes to one's mind when tents are mentioned. They're widely available in all camping stores (and most general stores too). They're compact, lightweight and space-efficient, and they're reasonably priced - cheap ones start from around €10, but they're typically awful - you can get a very decent one for €50. Cheap ones will not last for a long time. Top of the line models can easil…