Skip to main content

Camarilla Agram Intro: Embrace the Night, chapter 2

The last night's Vampire event had been the focus of my organizational efforts for the last week. The main organizer of the last night's event was Ivan Erpačić, and while the event's plot was his, I did a few details on the characters, and worked a bit on the downtime actions and plot between the events as well as plenty organizational questions which arose - actions which took a lot of my time this week. Also, some family matters popped up - which nearly let me unable to go to the event, but in the end I managed to attend, arriving hour and a half late.

Your friendly neighborhood Nosferatu
Ivan Erpačić was both the main organizer of the second installment, and also our host for the evening

The location was great, mood set high due to set dressing which included a lot of candles and blood-like drinks. About 20 players attended the larp, both old players and new faces. I arrived in the middle of the social event - introducing my new character, and talking to a lot of people both in-character and as a storyteller. Some interesting interactions played out throughout the course of the evening.


Later it was time for the previously planned Sabbat assault - which ended up real badly. The combat had around 10 participants, and with the turn-based combat system it slowed down to a crawl. We identified several key issues in it:

  • The encounter that was planned and the regular combat ruleset don't really go together
    • We could have used mass combat rules, which abstract and speed up the combat and are designed for precisely the same purpose we had - but we didn't, which was a mistake on our part
  • The combat lasted about one hour and a half - the first round took a large chunk of it, lasting half an hour by itself
    • Nobody knew what their initiative was, options they have available for attack or how to defend themselves
      • Regarding that, we probably should run the people through this before the event starts
    • Later rounds went much smoother and faster as people picked up how stuff works
      • Considering the speed of later rounds, we could have probably ended the combat in less than the third of a time it took if all the players knew how it works beforehand
        • It's still too slow
  • The encounter could have been implemented in some other way
That combat basically broke the immersion and made some people upset, tired or both - once it ended, most people were OOC, and we only had a time for the short outro. Now, Camarilla Agram is still in the playtest phase - for one more event. And it's still a learning experience for both players and organizers in more than one way: rules are of a previously unfamiliar style to us (and many people are unprepared), plenty of people didn't have experience with the Masquerade setting and most storytellers are new in GM-ing larp of any kind. Sometimes we intentionally try to push boundaries to learn what's possible.


One of my regrets is not having enough time to role-play my character with others . But I'm looking forward to the more social stuff in the next events.

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Just under three years ago I wrote a review for Mind’s Eye Theatre: Vampire the Masquerade rulebook. It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets.

Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year.

First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade.

But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'll have some larpers who haven't p…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…