Skip to main content

Local news and SFeraKon

The flooded village of Gunja

The first news for today's article is... well, the kind you hope you never hear. Floods. Large parts of Eastern Croatia (as well as Bosnia and Herzegovina and Serbia) have been flooded in the worst floods in over a century. Lots of people lost their homes, and there's been great loss of property and even life. Tens of thousands evacuated from their hometowns. Thankfully, my family's been safe.

This is an appeal for humanitarian aid. For details on how to donate via Croatian Red Cross, click here. If you're in Croatia, you can also click here to see different ways how you can help.

And now for some brighter news. I got a daughter yesterday! On May 18th, which was also dubbed International larp pride day in 2014. Coincidence? Anyway, she's 3700 grams, beautiful, 53 cm tall and called Leona.

Myself and Goran doing a presentation (photo by Boris Kasavica)

Also, this weekend was SFeraKon weekend! Due to expecting a baby on the weekend (which eventually came true) I didn't really put myself into it a lot. The Elder Scrolls Chronicles part is covered in Marko's post here. Apart from my (very) short visits on Friday and Sunday, I came just in time to meet some people and get some stuff done before I did my part.

The three presentations we did were about Camarilla Agram, Terra Nova and LarpCraft. The links above link to the presentations we ran (text is in Croatian), but we also talked about those larps... a lot. I'd call those presentations a success.

I wouldn't say the same for the Vampire game we ran. There were a total of 21 players - four of these were new, and never played Vampire larp before. That was just perfect. We wanted it to feel like a regular Vampire game (so we didn't do much of announcing), but unfortunately it didn't work well and it was watered down as there was some out-of-character stuff going on. The convention was too distracting (and the larp was pervasive), people planned to go to a party after, it was already late etc. so it didn't really work. The beginning was fine, but everyone ended OOC half an hour before the event officially ended. OK, lesson learned. At least the new players said they had a great time.

So this was one weekend of... horror and beauty, excitement good and bad, success and failure. Just like life can be.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha