Skip to main content

Bizzaro larp and SFeraKon 2014 announcements


Sven Nemet's Bizzaro larp has been played... I couldn't attend it, but the players there returned with positive comments. The concept for the event was to bring characters from any setting - as long as they were somewhat bizzare in concept. Played on the terrain slightly southwest from Zagreb, it was limited to the low number of players due to location requirements. It was described to me as very sandbox-ey in execution, and sequels were tentatively announced...

This weekend is SFeraKon, Croatia's biggest Sci-fi/Fantasy convention. And I just realized, I've been writing about it in over 3 years this blog's been active. So yes, you can read articles about SFeraKon 2011, SFeraKon 2012 (which was also Eurocon) and SFeraKon 2013. (Some of the old articles' photo links are broken)

Compared to the last year's schedule, this SFeraKon appears less larpy - there's less hands-on stuff such as games and workshops. There will be an increase in presentations though - all of them will happen on Saturday. At noon, right after the convention opens, Marko Zadro will have a presentation about The Elder Scrolls Chronicles larp, in the huge D2 presentation room. And in the evening - at 21:15, after the awards - myself and Goran Bjelić will also run a quick presentation of three different larps - Camarilla Agram, Terra Nova and LarpCraft, followed by a Q&A session and discussion, lasting in total 1 hour. You can find us in the White Room.

Afterwards, you can expect a pervasive Vampire larp event for the players who will be on (or near) SFeraKon. You will not find it on SFeraKon schedule, as it is mainly not intended for general public but instead for the existing players who will already be there - as with other sorts of gaming activities that happen on SFeraKon - and there will be no special space requirements from the organizers. However, there will be an opportunity to get a few interested people in. Bring your character sheet (if you get none, there will be simple pregen characters available)!

Of course, before SFeraKon's Vampire event there's also Elysium 14 tomorrow...

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t