Skip to main content

Announcing Crolarp

The story about Crolarp is a rather long one. Ever since the first Croatian LARP (Summer Session in Kutina) went down, Croatia was without the single "main LARP event" of the year which would get majority of the players to attend it.

The largest events in the past few years switched. In 2010, it was Utvrda Svjetlosti as the only LARP which broke the 40+ limit. In 2011, it was Jaska 8 with close to 60 players. Still, it was far from the numbers that old Summer Sessions had which were over 100 for several years in a row.

While general LARP quality improved greatly since that time - every major LARP I've recently attended was objectively better than any Summer Session I was ever on - there was something special about those old events which attracted people.

Perhaps it was the fact that for a long time it was not only the main LARP of the year, it was the only one and there was nowhere else to go. Perhaps it was the Summer Session's inclusiveness, and perhaps it was the sheer number of people that made it special in its time.

The idea of making a new "national event" started as soon as there was no more Summer Sessions. Discussions increased the last year, and in January I brought the idea to Ognjeni Mač assembly to start working on it, as other organizers were already interested and up for it. The vote passed, and the ball started rolling. It was going to happen this year.

Crolarp is attempting to position itself as the national fantasy LARP event of the year, and in future years. To make it more neutral, one single LARP group would not control it. Crolarp 2012 is chiefly organized by three groups. Ognjeni Mač will handle most of the logistics, and part of the story. Gaia (organizers of Utvrda Svjetlosti) and Krvomeđe/Rajski Vrhovi will also contribute to the story. The location and the time slot of the game will be as on Jaska previous years, but in-game it will be a new location. And a shared story, in a gameworld that is already shared with all the mentioned organizers... As it derives its history and storyline all the way from Summer Session.

It's not the first national larp to follow this format. Belgian AVATAR larp follows a similar format - it's organized by a federation of Belgian players, and it manages to be one of the bigger games in Europe.

It also didn't get all Croatian groups or all fantasy LARPs together. Siro, who runs Majčin Gaj, will not be participating with his storyline. I won't participate with Terra Nova storyline, and Lateralus fantasy larp will also not be participating with their storyline - both larps being set in different worlds and with different vision and goals in mind. However, some might argue that having three main storylines (some of them quite complex, as they were built for longer time periods) is already maybe too ambitious and that it would be hard to syncronize into a good event, especially considering different game styles, objectives and goals of respective game organizers.

Currently, Crolarp has 8 main organizers. Without a doubt it'll be a Croatian LARP with most time, effort and resources in organizing it... in years. But it's also a huge gamble. It has plenty of players pouring in their hopes and dreams in it. It also has people working on it who haven't worked together before, and some of them with vastly different visions of what they want to have or accomplish. And it's the most critical factor.

Crolarp might succeed, wildly, all of its pieces fitting together perfectly and becoming Croatia's AVATAR or Trenne Byar. Or it might fail, with clashing game styles and storylines confusing players, every storyline trying to out-do others, and organizers failing to manage the larger numbers than they used to... Will the organizers be able to give each player all the attention they do on smaller events, and if not will the large number of people compensate for the experience? It's a gamble, but the potential is there, a lot of effort required to make it a success is also there, and there will be a lot of people required to make it happen. It will be made for a maximum number of people, and there will certainly be something for everyone (by at least one of the organizers). Once it ends, we'll certrainly be a lot smarter considering what worked and what did not.

The most interesting question of it all is - will the cooperation really work to create a better event for everyone, or will it only get the event its size? We'll know in under three weeks. Crolarp is set to happen from July 19th until 22nd, on Gornja Kupčina terrain. Nothing of the similar scale was attempted in Croatian larp before. Whichever way it goes, it will be worthwhile to visit it and see what happens, and how it develops. Some international visitors have already been confirmed.

For me, it will be a start of a long larp holiday. After Crolarp, the biggest Croatian larp, I'm traveling to Germany to Drachenfest and ConQuest of Mythodea, two biggest larp events in the world. Therefore, I'll probably be late in reporting it all. But this will certainly be a summer to remember.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'

Larps in EU

Today Croatia has acceeded into the European Union as its 28th state. EU has loads of diverse and different larp scenes and cultures in them. Some of them are local, some are national, some encompass all speakers of a certain language, some are regional, and some are world-famous. Here's a short window into a couple of EU larps and larp scenes, carefully selected and profiled by the criteria of "those I actually visited myself" and "those who bothered to answer my survey on facebook on a short notice", with a dash of "this is like elementary culture you should know". So this is not a full list - not even close - and not even the fully representative one, despite it being the largest post on this blog ever. Even keeping track of the Croatian scene is quite a job and there are still many language barriers around. But hopefully you'll find plenty of new and interesting material here. If you want your larp represented - whether it's battle