Skip to main content

Rajski Vrhovi XVI next weekend

This year's first Rajski Vrhovi event will be organized next weekend. There are many things that make a Rajski Vrhovi event specific - it's the oldest currently running event in Croatia, it has most events behind it, and it's the only event in Croatia that is organized by the official Amtgard chapter, Shire of Krvomedje. Since this blog started last year, I also covered two events from the last year here.

There are a few differences that make Rajski Vrhovi different from a player's point of view: Noćni lov (Night hunt), which is a traditional battlegame on Rajski Vrhovi, it's a separate activity done (traditionally) every Friday night on Rajski Vrhovi. Another difference is the fact that on Rajski Vrhovi you cannot permanently lose your character due to death. Other than that, storyline-wise the world in which Rajski Vrhovi is taking part is connected to other Croatian larps.

The game location will be, as usual, in Budinjak, on Žumberak mountain around 1h by car from Zagreb. Entrance fee will be 70 kn, but if you're coming from another country and traveling for over 300 km you get in for free. Also, I'm a part of the story/quest team this event, together with Vjeko and Ksenija, like on Terra Nova (although with switched roles).

Plenty of players announced this arrival, so it looks like this Rajski Vrhovi will be one of the bigger Rajski Vrhovi events in recent years. I guess we'll see for ourselves next week.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t