Skip to main content

The Highland Games

As I have mentioned before, last weekend was quite busy. What time I spent on the living history tournament I was mostly busy or having a headache, but it was nice except for all the rain, but I mostly missed that part. We did the Hangout. I missed the Krvomeđe on Sunday, but it had 12 people attending, and fitting nicely in the dry period of the day. The biggest larp thing that weekend, though, was the Highland Games larp.

Campfire tales

Well, due to my schedule and arriving late I missed the "games" part, but I heard from the others it was great fun. Caber toss, hammer throw, tug o'war and several other games were played in-character. When I arrived, the sun was already setting - at least I guess it did, the cloud cover was thick enough. The spit-roasting of a suckling pig was just about done, and I arrived at the start of the feeding frenzy. And it really was a sight to behold - I can honestly say I have never seen people who are more happy or excited about their food on any larp ever. The games must have made them hungry, and the pig must have been really good.

However, I'm a traitor to all Croatian traditions as I'm not really a fan of pig or lamb on a spit. Which is actually quite common here, as they're eaten on every wedding, for some families on Christmas and New Year, and quite a lot of other occasions. So I ate chicken, which was also roasted on a spit and it was quite good. While most of us brought our drinks with us, there was also plenty of red wine provided by the organizers.

Apart from food, there was also some role-play which was highly experimental as the event was open to all characters from various other larps - in fact, it mashed them together under a setting which used no rules except for the cut and brake mechanics often used in nordic larps - everything else was pure improvisation. Some players were already used to play like that, while others were skeptical or even fearful of losing their long-running characters. However, there were a few characters only used on this event, such as a water fae, a pig creature, and three dancing fairies.



Some special effects were used to heighten the mystical atmosphere. An enemy of our hosts (if I got that part of the story right) appearing after a blinding flash. Creepy noise produced by a tiny drum-and-spring device. Perhaps something else too, but these two are what I've been around myself.

There were plenty of games, food, drinking and song, and the whole experience was quite fun. It also worked from the social experiment perspective of bringing larpers of different playstyles (nordic/immersionist and combat/fantasy) together. Will it make a more lasting impact on those people it managed to draw in? That remains to be seen...

Photo credits: Sean Rastsmith

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Just under three years ago I wrote a review for Mind’s Eye Theatre: Vampire the Masquerade rulebook. It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets.

Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year.

First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade.

But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'll have some larpers who haven't p…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…