Skip to main content

Terra Nova 2013 - how it was

Scroll of Law of New Ardonia

Reviewing an event which you have done yourself is different than reviewing an event you have visited, as experience had shown. Terra Nova series is now over a year old. It had four events since March last year: intro, 2012, Zimograd, and now 2013. Its fourth event was also its third big event, and the second summer event. Like all Terra Nova events so far, this one was done on a different terrain - both in-game and out-of-game - and it was played in Starigrad near Koprivnica. The terrain consisted of a narrow valley which housed camps (and a house which was on terrain), a hill, and a nearby forest, and it represented a mountain in the larp storyline.

An Ur-Tuk and the air altar

Due to some terrain issues, organisation started later than I wanted to. There were some other issues as well - as I have switched jobs I was unable to take a day off at Friday, and Zagreb was overcrowded that day, which means me and other organizers arrived after some guests. And it was raining, which made ground wet and soft, spelling trouble for canvas tent users with no flooring. Despite the time and weather issues, Friday started strong, and after sign-ups and brief intro speech, most of the players got in-character soon and started to tackle the various issues between the characters and the environment.

Ar-Tuk-u

As the previous two Terra Nova events, this one was international and played in English due to our visitors from Hungary (IC: The Phoenix Brigade), whose larp "Chronicles of Demgard" I visited last year (and plan to do so again this year). Last time on Zimograd they created some player conflict between themselves and the members of the Colonial Guard, which didn't manage to play itself over here as well due to several of Colonial Guard players who were involved in conflict not showing up.

The Phoenix Brigade

The Colonial Guard, however, has managed to reorganize and reinvent itself mostly after the larp itself, so it should grow into something much better organized and unified by next time - and perhaps we'll see more of the competition we missed this time, if the Brigade returns as those characters. Other guilds also started functioning better than on Zimograd - especially healers and alchemists.

A hospital on Terra Nova 2013
Alchemists' corner

There were other sources of character conflict. The in-character laws which had been passed mentioned land claims and sales, which polarized players as intended. And there was a love triangle, when one character's wife reappeared after he got in-character remarried on Zimograd because he thought her dead...


The resulting situation caused him to flip, join the undead and convert his first wife...


Him and several other powerful opponents were the primary antagonists of the combat part of Terra Nova 2013. Combat was more common here than on previous Terra Nova events, supplementing other drama, discovery, religious issues etc.


And not only against NPCs - there was some PvP involved in the form of ambushes and murders. Out of significant peaceful moments there was a mass which was quite nice. Quicker than the religious ceremony on Zimograd, but very involved. And lots of rituals of every kind, with special effects...


And, thanks to dedicated players, some amazing costumes.


The reviews were mixed, depending on whom you asked and according to playing style. Croatian players generally rated the event the best Terra Nova so far and one of the top open-air fantasy larps ever, while from the feedback received by Hungarian players, it appeared as it did not click as much to them as the previous two events due to various reasons. Still, Terra Nova is continuing its evolution, and every lesson is a lesson learned. One of the things which arrived too late to be used fully on this larp is a Tuk-u language, which is slowly evolving into a usable constructed language.


Some in-character journals already started appearing. So far we have Reinhart's letter (which is a sequel to previously unpublished one from Zimograd), but more should appear soon. One of the interesting things which appeared after this event was a large number of memes and demotivational posters which players made from various event photos. Check them all here.


You can see the photo gallery here. Other photo galleries are by Sonir, Valentin, Martina and Ivana.

As a summary: it was an awesome event to do, and players and NPCs - experienced and first-timers - were all a bunch of amazing folks which has managed to surprise me as well with how awesome they are, with their role-play, costuming and general effort. It was a great larp, a learning experience, and I'm looking forward to playing with you again.

To get updates on Terra Nova follow it on Facebook or its Google group.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'

Larps in EU

Today Croatia has acceeded into the European Union as its 28th state. EU has loads of diverse and different larp scenes and cultures in them. Some of them are local, some are national, some encompass all speakers of a certain language, some are regional, and some are world-famous. Here's a short window into a couple of EU larps and larp scenes, carefully selected and profiled by the criteria of "those I actually visited myself" and "those who bothered to answer my survey on facebook on a short notice", with a dash of "this is like elementary culture you should know". So this is not a full list - not even close - and not even the fully representative one, despite it being the largest post on this blog ever. Even keeping track of the Croatian scene is quite a job and there are still many language barriers around. But hopefully you'll find plenty of new and interesting material here. If you want your larp represented - whether it's battle