Skip to main content

Terrain scouting and announcements for Rise of Rashalan and Terra Nova 2014

As I mentioned earlier, I was unable to join either Maksimir 68 or Utvrda Svijetlosti 2013. I had friends who visited and stayed overnight - and we had a lovely time. It doesn't mean I spent the weekend completely unproductive larp-wise, however - it was time for some terrain scouting for +Terra Nova larp (aha! Now on Google+) which included a total of over 250 km of cross-country driving...

First order of business was a location in Subotica Podravska, near Koprivnica. The terrain is a private property which could take 100 people camping in comfort - and it would work well even if pushed to 200 people. It's a very diverse terrain which will host Terra Nova 2014 in May next year - and sorting it all out allowed us to announce it :)

Afterwards, we scouted a second location which would be great for a shorter (single-day) Terra Nova spin-off event this autumn, Rise of Rashalan. We haven't really decided on this location yet as there are few more to scout - but it had allowed us to announce the event.

Both Terra Nova events are going to have meetings (one for RoR, one for TN2014) about a month prior to the event itself - which will hopefully help the players prepare as well as help us create even better events this time.

Several more larp projects for the future have been discussed - and even though there are some details I can't yet share, I'm quite excited about what's going to happen on the Croatian scene.


Apart from all the terrain scouting, I played a role-playing scenario called Dru with four of my friends. Not really a larp, and not exactly a tabletop RPG - it was an interesting tale about druids created by collaborative storytelling, and it worked much better than I thought it would. A nice way to finish an interesting day.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t