Skip to main content

Fallout larp 2013 review

The town of Novi Dom (New Home)

It's been 10 months since the first Croatian fallout larp - and now it was the time for the second one - plot-wise, a direct continuation of the first one. It was also organized on the same terrain - an abandoned and ruined army property in Popovec, near Sesvete, with half-collapsed buildings, underground bunkers and much more.

Some business signs

Like last year I only half-visited this event due to other stuff I was doing, so I was there only on Saturday. This year had a different main organizer than the last year - Zoran instead of Mario - but both of them were the designers of the Croatian fallout larp, and Mario was still here, assisting. Rules were updated and shortened from 44 pages to 17 pages (both links are in Croatian), and they are inspired by both Amtgard rules of play and regular airsoft rules (plus, the last version also seems more inspired by Ognjeni Mač rules). Most of what was cut was fluff though, not mechanics.

In its second year, Fallout larp is still the only larp in Croatia using airsoft gear. Most other larps which use pistols & rifles use NERF gear, but Fallout uses airsoft which is way more realistic. Which gave me the opportunity to use my airsoft gear, which I don't use on airsoft as I don't play airsoft... Most of the larpers who arrived were using cheap chinese pistols, single shot, with a range of couple of meters and shooting 0,12g balls, which are no match for regular airsoft gear - but some of them were purchasable in-game, for bottle caps.

Otherwise, the larp looked very much like the previous one, as there were many similarities. Larp design, challenges, pacing, notable downtime and off-gaming, and even the very similar number of people (though most were first time on Fallout larp - very few of us were the same as the last year), the "eat-random-canned-food-which-might-have-gone-in-character-bad" thing, the IC-newspaper Zgazeta with its very specific form of humor (though this time the newspaper size shrunk, but got in color).

Some other things were noticably improved - e.g. more player played NPCs than last year. There were no incidents which caused players to leave, as last year. And we got a group of airsofters (not counted in the player number, I think there were 8 of them) who joined us. They were playing Brotherhood of Steel soldiers, and they had their own objectives (which worked excellent, as they're a very milsim-oriented group). For them, we were a neutral town full of odd people. And there was some really great interaction between us.

A group of airsofters getting ready...

One of the interesting things was simply noticing how Fallout larp can be a gateway for the airsofters into larp - or vice versa. I've heard rumors of a shorter, single-day event in August. With that, and other improvements that were made (particularly in the areas where I did not expect them), I'd say Fallout is certainly on its own development path, which is somewhat unique, and it's moving towards providing a really unique flavor of larp on the Croatian scene. Whether that's good or bad, depends on the features you find desirable. We'll see how this story continues and where it goes next...

A newly built water filter
A few more photos (I didn't take a lot) are available here, but be aware that some might be NSFW.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha

Guide: Sleeping and shelter systems on fantasy larps

Building an actual fantasy village is never the wrong answer I'd like to talk a bit about sleeping systems and accommodations on multi-day fantasy larps - to provide a review of what is currently used in Croatian larps and what is generally available and possible, as well as benefits, downsides and costs of each option. I'll divide it into three sections: modern, coolthentic and authentic. This review doesn't mention cabins, yurts, cottages etc. - which could be any of the three, depending on how they're built and decorated. It's focused on larps where you typically camp. Modern Modern tents Modern tents are the first thing that comes to one's mind when tents are mentioned. They're widely available in all camping stores (and most general stores too). They're compact, lightweight and space-efficient, and they're reasonably priced - cheap ones start from around €10, but they're typically awful - you can get a very decent one fo