Skip to main content

Elysium 3 and local larp news


A total of 9 players took part in yesterday's Elysium 3 vampire event. It was structured in much the same, hybrid way as the last one, however I'd say this time people got even more involved. For the most part it ran as a social larp, however the last third of the event played in the tabletop mode - a battle against werewolves, which engaged the players. This way of playing is so far proving to be well-received for the Elysium events.

In other news, Ognjeni Mač published the new version of their rules, developed for the last six months, and you can get them here - so far in Croatian but there's some talk about making an English version as well. Setting is still to be completed, but from what is now visible it will be based around three main forces (Law, Nature and Chaos), and it will feature domination-style battles to control "nexuses" which will give certain bonus to groups controlling them.

Terra Nova website has been updated to the current timeline, old journals have found their way to the web, and the first three lore documents have been posted into the Ardonian Library - an open world project, which is awaiting your submissions. Also, there's now a disqus interface for discussing any form of lore directly on web. A similar interface has also been put on the Camarilla Agram website to make it interactive.

And the larp density is increasing. Can you guess how many larps are planned in the next two weeks? Five. First one is a Star Wars larp this Saturday. It'll be followed by Elysium 4 next Wednesday. Saturday, March 1st will feature two events - Camarilla Agram 2 and the Ognjeni Mač battlegame in Maksimir - named Maksimir 72. Elysium 5 is planned for Monday, March 3rd - with a different planned schedule than this month.

And then it will be time for the second PoRtaL convention, this one in Budapest :) Once again, March will be a busy month for larpers.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…

Guide: Sleeping and shelter systems on fantasy larps

I'd like to talk a bit about sleeping systems and accommodations on multi-day fantasy larps - to provide a review of what is currently used in Croatian larps and what is generally available and possible, as well as benefits, downsides and costs of each option. I'll divide it into three sections: modern, coolthentic and authentic.

This review doesn't mention cabins, yurts, cottages etc. - which could be any of the three, depending on how they're built and decorated. It's focused on larps where you typically camp.



Modern
Modern tents Modern tents are the first thing that comes to one's mind when tents are mentioned. They're widely available in all camping stores (and most general stores too). They're compact, lightweight and space-efficient, and they're reasonably priced - cheap ones start from around €10, but they're typically awful - you can get a very decent one for €50. Cheap ones will not last for a long time. Top of the line models can easil…