Skip to main content

Elysium 1 - how it was


When I usually review larps made by other GMs, I typically say "review" in the title. When I review mine, I name them "how it was", typically with the disclaimer before the review starts that mentions how reviewing one's own larps is different.

However, Elysium events were meant to be different. The plot in them is player-driven. Well, in fact it does depend on a lot of it - the setting, character backgrounds, online role-play and events that happened on previous larps (whether introduced by players or GMs). What I did as a GM was helping a new guy with his character and awarding the final XP to everyone. We played our characters, though mostly in the secondary role - encouraging other players to come forward. Which worked pretty well, and the larp ended up as a lively and intensive conversation and some in-game organizing of efforts and further planning, very much like Embrace the Night 3 was.

In contrast to the main Camarilla Agram vampire events, this was a "low-resolution" event that's still a part of the series. Costuming and makeup was not needed (although we had one character with makeup and teeth ;)), and the event was held in a public, accessible place (a beer hall). Before the larp started, we spent a lot of time out of game, chatting and sorting out stuff. All of it resulted in an atmosphere that was much more relaxed than the Camarilla Agram 1 was.

One of the main goals of Elysium events is to have a larp model with the accessibility and frequency of a weekly tabletop game. I'd say that - judging from the first event - this worked excellent, and the event fit the intended framework. And we plan to run it every Wednesday in February, before the March schedule is announced.

See you next Wednesday?

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…

World of Darkness Berlin and Enlightenment in Blood

How do I even start this article? Fair warning: it will be long (TL;DR - best larp experience of my life). It will be emotional. Sometimes rambling, or jumping from one subject to another. It will include both what took part on the con, before it, after it, and some of my own thoughts and reflections on it. And it will not include a lot of photos of the larp itself, because of the photo policy I signed.

Last weekend I took a part in World of Darkness Berlin convention - first of its' type in Europe. Unfortunately, it was in the same time slot as SFeraKon in Zagreb, but when you have an opportunity such as this - well, you don't miss it. The convention, most of it taking place in Mercure hotel MOA Berlin (with several events in other venues), had covered almost every possible expression of World of Darkness, it's licensees and IPs - tabletop role-play, larps, V:TES collectible card game, and more.


Let's be frank - if you're reading my blog, you're probably in f…