Skip to main content

Elysium 27 and Vampire Quick Start rules


With the summer still going on, numbers on weekly Elysium events are still low as people are still out of town. But that doesn't mean we're idling away in Zagreb.

Two days ago we had Camarilla Agram Elysium 27. Our regular location - Kinoklub Zagreb - became unavailable, so instead we played in the Valhalla bar, in a relatively isolated place - although close to the main rail station. It's open to public only on weekends, so we managed to get it for ourselves.


Still, it was not overly populated. A relatively small group of players - 10 of us - did some light social larping for about 2 hours this Wednesday, from 9 to 11 PM.

What mostly happened was some in-character socializing and planning for the future. Elysium events are purely sandbox, so what happens is what other players push. The central part of the event turned out to be some heated arguments between a neonate and an elder, which ended up in a neonate being "educated".


The play atmosphere was quite relaxed and comfortable. Now, I'll be honest - this larp has been played a lot and quite often, and player tension or metagaming has been known to happen on some events (or between them).

But not this evening. It was a cozy, relaxed and friendly atmosphere OOC, like it should be. Especially on Elysium events which aim to be very low treshold (no entrance fee, no costuming requirements - unlike their bigger cousins, main Camarilla Agram events). We spent some enjoyable time RP-ing, had a few beers, then several of us went for a late night snack and we returned home.


However, it was not the only surprise for the day. By Night Studios released a Quick Start Guide of the rules we use on Camarilla Agram. While it would still be a good idea to buy the full rules (read their review here) as they're very rich in content, now you can get the Quick Start Guide for free.

Well, actually they released it to us Kickstarter supporters 2 weeks earlier, but it would be weird to review something you can't really get at the time...

While it is true that Quick Start Guide is just a shortened version of rulebook (40 pages as opposed to rulebook's 550), what it does it does well. It presents all the core rules in a nice format - which means you won't have to skip from one section to another, hundreds of pages away as it is nicely focused in helping players understand what's it all about. And its' much less intimidating size makes it ideal to give new and potential players.

You will also find some basic rules to create an Ancilla vampire from clan Brujah or clan Ventrue. You won't find other clans, bloodlines, or all the lore, advice and GM info you'll find in the full rulebook - but it's an excellent, free place to start.


Diary of a Croatian larper is free and it will always remain free, however I would appreciate your support as it would help make quality content possible. Thanks!

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'

Larps in EU

Today Croatia has acceeded into the European Union as its 28th state. EU has loads of diverse and different larp scenes and cultures in them. Some of them are local, some are national, some encompass all speakers of a certain language, some are regional, and some are world-famous. Here's a short window into a couple of EU larps and larp scenes, carefully selected and profiled by the criteria of "those I actually visited myself" and "those who bothered to answer my survey on facebook on a short notice", with a dash of "this is like elementary culture you should know". So this is not a full list - not even close - and not even the fully representative one, despite it being the largest post on this blog ever. Even keeping track of the Croatian scene is quite a job and there are still many language barriers around. But hopefully you'll find plenty of new and interesting material here. If you want your larp represented - whether it's battle