Skip to main content

Elysium 25 and upcoming larps

Last night Camarilla Agram Elysium 25 event took place. 25 Elysium events so far, all of them this year... that's a nice number.

This time, the middle of the summer, feels like an eye of the storm. There are very few larps going on right now, as nothing major is going on weekends, so there's only the weekly Elysiums - ever since mid-July's Star Wars 2 and Camarilla Agram 5...

Which makes me wonder, when the hell did I start thinking about one larp a week for a month as a "low" amount? Must have happened this year. When I started this blog over 3 years ago, most months had 1-2 events only, and if there was more than one event from November to February it was a good year. When I started to larp back in 2001, there was only one event a year - a year later, the second one appeared, and there were people commenting how 2 larps a year are too much for the scene, even if they were on the opposite sides of the country...

Back to the topic. Elysium 25 was played outdoors in the Echo pavilion of the Maksimir park. The same place where the first Camarilla Agram event was played almost a year ago. Kinoklub Zagreb - where events usually take place - has been closed for a month, and the weather has been nice enough so the previous Elysium event was played there, and next Tuesday's Elysium 26 will be played there as well.

I played a NPC Toreador ghoul yesterday, with a very open view on some subjects which ensured several interesting situations and discussions. I also spent a lot of time dealing with stuff as a game master. There was a lot of new stuff to take in, since I was at vacation for a lot of that time and other GMs were running the show and I needed to get up to date. Some stuff got cleared up, so overall it was a very nice night.

Another trend that was also visible was the fact that attendance numbers are growing again. And with that, the summer break is coming to an end as the number of larps is shooting up again - this time with good old fantasy.

This Sunday at 4:30 PM there will be a LarpCraft battlegame organized near the 3rd lake of Maksimir park. There haven't been any battlegames ran in a long time - with the last few Krvomeđe games being very underpopulated (3-4 people). So if you're looking to do some fighting, practicing, training and hanging out - meet us at Maksimir park this Sunday. Facebook event is available here.

The weekend after (August 15-17) there's gonna be Rajski Vrhovi XXI, the oldest weekend larp that's continuously running and on the same location. Last weekend of the month is reserved for Camarilla Agram: Chapter 6 and SF convention Liburnicon in Opatija, if you're going there. September is also going to be crowded with events, including a rescheduled U raljama zvijeri, the second Elder Scrolls Chronicles event, and possibly one more LarpCraft event. October will bring us the first Beyond Gods and Empires larp, Dioniz - set in the antiquity - followed by the Camarilla Agram: Chapter 7 weekend after. And then, the pervasive larp season will start...


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'

Larps in EU

Today Croatia has acceeded into the European Union as its 28th state. EU has loads of diverse and different larp scenes and cultures in them. Some of them are local, some are national, some encompass all speakers of a certain language, some are regional, and some are world-famous. Here's a short window into a couple of EU larps and larp scenes, carefully selected and profiled by the criteria of "those I actually visited myself" and "those who bothered to answer my survey on facebook on a short notice", with a dash of "this is like elementary culture you should know". So this is not a full list - not even close - and not even the fully representative one, despite it being the largest post on this blog ever. Even keeping track of the Croatian scene is quite a job and there are still many language barriers around. But hopefully you'll find plenty of new and interesting material here. If you want your larp represented - whether it's battle