Skip to main content

Elysium 33, local and other larp news

I can't remember when was the last time when I walked onto one of our Vampire weekly events (Elysium) and NOT see some new players. Was it sometime in August, when most people were at the coast swimming? For my non-Croatian readers, we're a small country. Zagreb is 2 hours away from the coast, and most people go to the coast to spend their holidays there. We usually rent apartments, or go to friends or family down there and chill on the overcrowded pebbly beaches of the Adriatic sea for a week or two, sunbathing and swimming. Not even the crappy weather like this summer can deter us (though it certainly lowers the mood).

During July and August, Zagreb seems half-deserted apart from the construction work that gets done in that time. With the arrival of September and a new school year, Zagreb springs back to life. People return to their regular lives and we get the rush hour traffic again.

This September (and early October) was supposed to have several big events, but it seems they got a stroke of bad luck. TESC2 got postponed due to floods blocking the path to the terrain. Dioniz, set to happen this week on Saturday got postponed to mid-April next year due to a low number of players who sent in their character sheets.

"How many Brujah does it take to change a lightbulb?"

Which left Camarilla Agram as the only larp series going on during that time, consistently. Last day of the August was a major event - Camarilla Agram 6. Apart from that one, there was a minor Elysium event every week.

Yesterday's Elysium 33 was one of the better events. Apart from the two new players, regular plotting, scheming and hanging out together (sort of a weekly Vampire unlife), yesterday a major part of the event was about a certain neonate trying to teach the sense of humor to a certain elder - and finding out what amuses him wasn't a simple task...

Next week is the next major Vampire event in Zagreb - Camarilla Agram 7. Soon after, there will be a 12-day pervasive Astra larp (rules are up, though in Croatian only) - and three more Elysium events for the rest of the month.

An IC map used in the upcoming Terra Nova

November seems like it will be a fantasy month, with 2 larps played in Eko Selo Žumberak. Terra Nova: End of an Empire will be first of them, on November 8th. Sign-ups are available here. Two weeks later, expect the previously postponed The Elder Scrolls Chronicles 2: Soulburst. A new round of sign-ups for TESC has opened - check them out here.

In other news, a worldwide larp census has started. If you ever larped or consider larping (which is highly probable if you're reading this blog) and you have a minute, you can fill it out here.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha