Skip to main content

Happy International Tabletop Day!

Today, April 5th, has been proclaimed an international tabletop day. This project, started by Geek and Sundry, is now in its' second year. It's one of the major tabletop RPG days where you could get free stuff.

Besides game days (check the website for today's tabletop game days - in Croatia, you'll find them in Zagreb, Rijeka and Lovran), there are several seriously awesome promotions that are being currently run by DriveThruRPG - if you're into buying tabletop games, they could save you some serious bucks.

First and foremost, there's a free bundle with over $70 of books offered for free. The gem of this offer is certainly World of Darkness core book - while it describes the new World of Darkness (a slightly different setting and ruleset than the old WoD we typically play in in Croatia - see here for the rules we use for Vampire larps), it's a whole system in itself - and should you ever want to run a nWoD larp, nWoD larp rules are almost identical to tabletop ones. It requires supplements for playing other creatures, but rules for humans are available in the core book.

Regarding other interesting content in the bundle, larp-wise you'll find the Obsidian larp quickstart rules - with a post-apocalyptic hellish setting. I'm not really a fan of those rules - besides a huge list of everything, explanations are fairly minimal and they remind me of the 90's Mind's Eye Theatre rules. Besides the larp and larp-related stuff, the bundle contains some cool (and typically paid-for) stuff including Dragons of Faerûn, Progenitor and Scarred Lands Campaign Setting: Termana. Seriously, get that bundle now. While you'd probably not buy all these books yourselves, getting all of this for free is a no-brainer if you're a role-player. There's plenty of quality gaming materials (or at least inspirational if you're not running any of it) in there.

Besides that free bundle of books, there's some top of the line material on sale (Dungeon Crawl Classics, 13th Age, Numenera, Hero Kids Fantasy RPG and Solomon Kane), costing a fraction of its' regular price.

This deal lasts for only a few days so get it while it's hot - DriveThruRPG had some difficulties lately due to high load, but as long as you order it it will remain in your library for later downloads.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha