Skip to main content

Izgon Fantasy announced!


Life can be different. We can be masters of our own fate and build our own society. We can be free. It is a new idea, but the one we must strive for - else we will continue to work and die like we did, hungry and beaten. But if we are all together, if we strike at once, we can change our fate and challenge the ones who chain us to become masters ourselves. We need to be Slaves no longer - we can forge our own identity. The power is within us, and the better world of tomorrow awaits. Slaves of the world, unite!
- Aman, leader of the Rebellion


Croatian larp scene will get a new fantasy larp this year - Izgon Fantasy! It will be played in the popular Izgon setting - the same one in which Izgon and Izgon 2 were played, but this one will be shifted way in the past - in alternate-history 8000 BC. It will follow the history of several civilizations - rise of some, and downfall of others.

Rules can be downloaded here (Croatian and English versions are available). There will be four different races, which will also be factions in game:


  1. Aman's Rebels (or Amani as they began to call themselves) - former slaves and rebels, they're the default faction of the game.
  2. Humans - lesser cousins to Amani. Limited to neolithic technology, 1 extra HP.
  3. Cavemen - a dying race; can't take any levels, limited to paleolithic technology, 3 extra HP. Dressed in furs. Only naturally hairy players can play them.
  4. Draak - they gain 3 extra HP and free 3 levels in mage, but they pay double the usual event fee. Must be dressed as dragons, like totalitarian regimes and have a practiced evil laughter.


It's a pretty exciting prospect, as currently no Croatian larp so far has ever portrayed a time period earlier than generic-medieval one, so Izgon Fantasy will offer something truly new to experience. The current plan is one traditional multi-day, camping event this year (and this will probably keep going). Expect battles, stalking, drama and plenty of character suicides and assisted suicides. Keep an eye on this blog and Izgon forum for further updates!

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...

It's been way too long without any updates

  I'm just back from PoRtaL XII, which was back in Plovdiv, Bulgaria, 6 years after PoRtaL VI , which is - incidentally - only 3 posts below this one on my blog, and I still remember it like it was yesterday. And this means I failed to review the past two year's PoRtaLs, also excellent. Here's some representation for them. Back during PoRtaL 10 in Krakow, I did a presentation called  Designing larps with intent . It was streamed, and can be found on Youtube. For PoRtaL 10, I also wrote and ran a larp Journey to Tau Ceti - an expanded version of the Arrival at Tau Ceti. I was a mess at documenting it, and it still remains in an unpublishable state. Both of these were run on Friday, which means I haven't really see much else on the convention that day, but I did on Saturday, when I was also able to play Ties that Bind larp by Alexandros Alexiou. I skipped Sunday, as we had to go early to drive home. For documentation purposes, full program listing is here . At next year...