Skip to main content

Elysium 6 and local larp news


Yesterday evening was Camarilla Agram Elysium 6, which made me realize... damn, we're already in double digits. With three Embrace the Night intro events last year, six Elysium events and two main line events, it was the eleventh Vampire larp that we ran in the last half a year. A lot of players already being on the XP cap, a total of 14 players took part in Elysium 6, making it a purely social event for its' duration. And there was a lot to discuss - Ventrue and Nosferatu clans have selected their new primogens, and there was a lot of online role-play action which was discussed during the evening.


The event started lively, but slowed down a bit as Ventrue players - and there were five of them present yesterday - moved away for a Ventrue meeting, and came back just before event ended. But those last few minutes were some of the most tense ones of the event, as there was a tense staredown and several accusations thrown between Brujah and Ventrue over a drawing. It was an interesting ending to the event. Two more Elysium events have been planned for March - next Wednesday (March 19th) and the Thursday after that (March 27th).

But there's some more stuff in-between. This Saturday Ognjeni Mač is having their second event of this year, Put istine (The Way of Truth) - last one they had was a linear battle event containing dungeon, this one will be a role-playing event. It will be from noon to five in Maksimir park (interestingly, it's the first event in the series which is lacking Maksimir from its' name, otherwise it would be numbered Maksimir 73) and if you're planning to take part in it, you should send your characters in today. Also, their "masked feast" event Maska Sumraka (Twilight Mask) is now on Facebook, so check it out.

While we're discussing things you should check, you should definetely check the Skirts 'n' Wolves blog. It's written by a friend of mine and it's in English. While it's not a dedicated larp blog, every other post she wrote in the past month is about larp, and they have some articles which you will certainly find interesting.

And last but not the least, if you're coming to The Elder Scrolls Chronicles next week, check out this blog post to get some updates on what's going on. And if you didn't get the spot but could and would play an entertainer in-character for the duration of the larp, contact the organizers...

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha