Skip to main content

Recent news in Croatian larp...


Sorry for no review of the last weekend - I missed both last weekend's Maksimir 61 and Eurosteamcon - Croatian Blimp due to being sick. Regarding that, I've kept to really low-intensity physical activity, going to see some doctors today, hopefully I'll get better in time for Tragači Zore this Saturday...

But anyway, back to the topic. This weekend's Maksimir 61 and Eurosteamcon: Croatian Blimp. Since I wasn't there, I can only mention some second-hand accounts.

From what's available online, people quite liked Maksimir 61 and what happened there. Reactions were very positive, in general. Croatian Blimp was a mini-convention with a few Steampunk drinks, some 20-30 people of which plenty were costumed. Unfortunately, I don't have photos of either - but here's a video of last year's Maksimir 50 (which was also kind of an intro to Jaska 9):



A backstory is being developed for the next Steampunk larp Para pokreće svijet: Vrste in April next year. Looks like a couple of us made a quasi-World War 1 come early in game's timeline (steampunk, alternate 1900.), so that should be interesting. Para pokreće svijet will also be presented on recently-announced RiKon, a Sci-Fi convention in the city of Rijeka - which will unfortunately happen at the same time as Jaska 11.

Anyway, this Saturday starts the most anticipated upcoming larp in Croatia - Tragači zore. Location of the larp is still not confirmed, although rumors say it might be in Lubena, on the usual Majčin Gaj larp terrain. Early weather forecast says it might be rather warm (for October, that means damn cold for usual summer standards) and no heavy rain (though light rain is likely). So far it looks promising. And it's a long weekend here - Oct 8th is the Independence Day in Croatia.

As a reminder to everyone going to Chronicles of Demgard: Secrets of Hartwigstein on Oct 19-21, sign-ups end this Friday so be sure to send your character. (Yes, I'll send mine soon too...)

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character b…

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc.

These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before.

However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might have.

But…

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Just under three years ago I wrote a review for Mind’s Eye Theatre: Vampire the Masquerade rulebook. It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets.

Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year.

First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade.

But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'll have some larpers who haven't p…