Skip to main content

Rikon, Tragači zore, and more news


With Jaska 11 being canceled, the main thing happening this weekend in larp circles will be Rikon, a sci-fi and fantasy convention in Rijeka which starts today. For Croatian convention standards, Rikon is a medium-size convention - however, unlike its relatively small larp scene, Croatia is a regional leader in number of sci-fi conventions and numbers of people they draw in, so it's quite a significant convention.


Larp-wise, Sven Nemet will hold a presentation about Para pokreće svijet larp today at 9 PM today on Rikon, in a room or section named "Gondor", so if you're attending Rikon be sure to see that presentation.

It seems that Jaska 11 is not the only thing canceled these days. Rajski Vrhovi feast planned on December 15-16 also got canceled (before it was announced though). Not due to weather or injury, but because the venue cost has been rised nearly three times compared to last year...

So unless another larp gets announced (such as last year's Gaia's event in Crkvari), this year's autumn larp season is pretty much gone without ever fully coming into existance, unlike the one from last year and this year's crowded early summer season. Apart from Maksimir and Krvomeđe events, the only large Croatian event of the autumn will remain last weekend's Tragači zore.

The organization efforts of Tragači zore are not finished though. There's an evaluation meeting next Thursday on SRP, for all participants of Tragači zore to talk about what really happened and talk about Tragači zore in general. Two surveys are up, regarding the past event and discussing future plans. The idea is to wrap everything up, and maybe put an analysis or a compilation of stuff online.

Here are all the photo galleries from Tragači zore:
https://plus.google.com/u/0/photos/115392565989633929704/albums/5796574293158620273
https://www.facebook.com/media/set/?set=a.10151184806742908.477985.806317907&type=1
https://www.facebook.com/media/set/?set=a.10151275831204881.467014.854704880&type=1
https://www.facebook.com/media/set/?set=a.10151039171567251.422245.732592250&type=1

If you can read Croatian, I wrote another review of the event, Watashi did the same and both are available on: http://larphr.wordpress.com/2012/10/11/watashi-i-naz-o-tragacima-zore/

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha