Skip to main content

Maksimir 64 review

Me as Kain - dragging myself over the forests of Maksimir...
The 64th Maksimir was different. Since time immemorial (read: the first Maksimir larp in 2007.), it was held at the western side of the fifth lake in the Maksimir park. Two years ago, the location switched to another, some 100 meters away. Today, the larp location was on the eastern side of the lake - yay for a change! :)

An Uruk-hai sitting down.
We found the new location, and prepared for the game to start. There were some delays as some people were late and busy armoring themselves up, and GMs wanted to start with everyone around here.

and a friendly nun
The story was a continuation of that on Maksimir 63 - true to it, it was also in a different in-character location. There was a funny looking village in front, one half of it burned.

This is how it was represented
Basically, after some chatting with the villagers the demons attacked. Apparently, some portals to Hell got opened.

Except the demons, there was also fighting between some players. Sorting out our differences. We tracked the demons to a large hellgate.

Red tape up between the trees represents the gate. Down on the ground is flamewall.
Plenty of battle ensued, a big demon etc. The gate was closed. Rumors say there are more around. That's basically it. We packed up and went for some coffee/tea/beer.

Sowa, because he said I took no photos of him. He was there too. Just saying.
Next Maksimir is scheduled for April 13th. Before that, there's Sunčev Kotar - an event ran by several organizers in two weeks. I had a few quite powerful role-playing moments this event with some other players, which was nice. I fought. I had fun.


Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you

Mind’s Eye Theatre: Vampire The Masquerade rulebook review

Available on DriveThruRPG Reviewing a book as complex as this one is a monumental task. It was published 3 days ago, and it's got a monumental 550 pages of content - luckily, a large part of it was familiar to me from "slices" they released before they published the book, and little has changed there. However, rules is relatively small part of this. The book is loaded with art, stories, tips, setting lore and more. This is a review of the book as a whole, and there's much more in it than rules. But let's start at the beginning. Vampire the Masquerade larps have started all the way back in 1993 with the release of the first Mind's Eye Theatre, as a rework of the tabletop RPG published by the White Wolf Publishing (tabletop was published in 1991). The idea was to provide players with a way to play tabletop-like stuff in live format. Basically, like with tabletop, you buy the rulebook and run the game with your friends. And it worked really well - despite t

These 10 Easy Steps Are All You Need To Start Larping!

"How to become a larper? How to start larping? Where do you begin? How to join a larp? How to prepare for your first event? How to gear up? What do I need to know for my first larp?" Etc. These are all questions that people interested in larp ask all the time. And in over three years of writing this blog and over 350 posts on it, I just remembered I haven't written any decent advice for new and potential players. And that's why it's harder than it seems. Not preparing for your first larp, but writing about it. Different larps can be quite different, and can be even more confusing to existing larpers (used to another style) than to those who never larped before. However, I decided to do it - and write a comprehensive guide about it, with a catchy Upworthy-style title that's sure to catch the attention, right? After all, it did catch yours. Below you will find a 10-step guide that will answer the most fundamental questions about larping that you might ha